개발자
문제를 잘 정의하자 #개발자
경력 ・ 7년 2개월
2021.05 ~ 2021.10
· Modularized Python code for analyzing academic papers. · Maintained an ETL pipeline using Databricks, Data Factory on Spark, and Microsoft Azure.
2020.07 ~ 2021.04
· Migrated an old infrastructure (AWS EC2 + Kops) to Fargate on EKS, which is a manageable and containerized infrastructure utilizing Infrastructure as Code (IaC) tools such as Terraform. · Implemented game logic API microservices using Typescript + Node.js. · Developed admin UI pages using Typescript + React.js. · Designed new game features and architectures. · Resolved technical debt such as migrating Kops to Fargate on EKS, designing pub/sub, and adopting test-driven development.
2019.05 ~ 2020.05
· Implemented microservice-based game architecture using Typescript and Node.js. · Designed and developed API servers for various functionalities including user login, reward system, friend invitations, daily bonus, push notifications using OneSignal, AI bot, matchmaking server, and several mini-game servers. · Established a scalable and reliable service infrastructure using Docker containers, GCP CodeBuild, Cloud Storage, and GKE with a focus on high availability, fault tolerance, and auto-scaling.
2017.07 ~ 2019.03
· Conducted research in the field of Machine Learning and Deep Learning for time-series data analysis. · Designed and implemented anomaly detection algorithms using K-means clustering and rolling median methods. · Built causality models to identify root causes using Granger Causality analysis.
교육
포항공과대학교 - 산업경영공학과
2010.03 ~ 2017.02
동아리와 학회: Racquetball Club Interesting in Industrial Engineering, Mathematics, and Computer Science.
The Hong Kong University of Science and Technology - Engineering/Industrial Management
Exchange Student
링크
개발 트렌드부터 Q&A, 네트워킹까지
요즘 개발자들의 필수 커뮤니티, 커리어리